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スイスで開催されたエターナルの大型イベント。 シングルエリミネーションの決勝は行われず、決勝に進出した2名が優勝という形になっているため、本サイトもそれに準じる。 開催日:2010 / 07 / 03 参加人数:138名 フォーマット:レガシー(~ROE) MTGBARATO (大会ページ) MTG BARATO Legacy Top8 decklists pictures (eternal central内トップ8デッキリスト) autolink(id=body) 第1-2位:CTG‐UGW Order 第1-2位:UW Control‐Landstill +b 第3-4位:Reanimate‐BUg 第3-4位:Zoo‐Burn 第5-8位:Merfolk 第5-8位:Goblin‐Rg 第5-8位:Survival‐GWR 第5-8位:Dredge 第1-2位:CTG‐UGW Order 使用者:Hugo López Main Deck 1《平地/Plains》 2《Tundra》 2《島/Island》 3《Tropical Island》 4《霧深い雨林/Misty Rainforest》 2《溢れかえる岸辺/Flooded Strand》 1《ドライアドの東屋/Dryad Arbor》 3《吹きさらしの荒野/Windswept Heath》 1《森/Forest》 4《ロウクスの戦修道士/Rhox War Monk》 1《三角エイの捕食者/Trygon Predator》 1《大祖始/Progenitus》 4《タルモゴイフ/Tarmogoyf》 4《貴族の教主/Noble Hierarch》 3《自然の秩序/Natural Order》 4《Force of Will》 4《師範の占い独楽/Sensei's Divining Top》 4《相殺/Counterbalance》 4《渦まく知識/Brainstorm》 4《剣を鍬に/Swords to Plowshares》 4《目くらまし/Daze》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 2《クローサの掌握/Krosan Grip》 1《仕組まれた爆薬/Engineered Explosives》 3《呪文貫き/Spell Pierce》 3《石鍛冶の神秘家/Stoneforge Mystic》 2《梅澤の十手/Umezawa's Jitte》 1《貪欲な罠/Ravenous Trap》 第1-2位:UW Control‐Landstill +b 使用者:Antonio Escamilla Main Deck 3《島/Island》 2《平地/Plains》 3《溢れかえる岸辺/Flooded Strand》 2《汚染された三角州/Polluted Delta》 4《Tundra》 1《Underground Sea》 1《Scrubland》 4《ミシュラの工廠/Mishra's Factory》 2《不毛の大地/Wasteland》 1《トレイリア西部/Tolaria West》 1《アカデミーの廃墟/Academy Ruins》 1《永遠のドラゴン/Eternal Dragon》 4《Force of Will》 4《対抗呪文/Counterspell》 4《行き詰まり/Standstill》 1《禁止/Forbid》 4《渦まく知識/Brainstorm》 2《狡猾な願い/Cunning Wish》 2《正義の命令/Decree of Justice》 1《審判の日/Day of Judgment》 1《神の怒り/Wrath of God》 2《謙虚/Humility》 4《剣を鍬に/Swords to Plowshares》 3《仕組まれた爆薬/Engineered Explosives》 1《世界のるつぼ/Crucible of Worlds》 1《ジェイス・ベレレン/Jace Beleren》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 1《悟りの教示者/Enlightened Tutor》 1《原野の脈動/Pulse of the Fields》 1《解体の一撃/Dismantling Blow》 1《悪魔の布告/Diabolic Edict》 2《根絶/Extirpate》 3《仕組まれた疫病/Engineered Plague》 3《翻弄する魔道士/Meddling Mage》 2《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod's Crypt》 第3-4位:Reanimate‐BUg 使用者:Álex del Valle Main Deck 1《Bayou》 1《Tropical Island》 3《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 4《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沼/Swamp》 1《島/Island》 1《背くもの/It That Betrays》 1《テラストドン/Terastodon》 1《魅力的な執政官/Blazing Archon》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《Force of Will》 3《目くらまし/Daze》 4《親身の教示者/Personal Tutor》 4《渦まく知識/Brainstorm》 2《思案/Ponder》 4《入念な研究/Careful Study》 1《実物提示教育/Show and Tell》 1《荒れ狂う夢/Turbulent Dreams》 3《再活性/Reanimate》 4《死体発掘/Exhume》 4《納墓/Entomb》 2《思考囲い/Thoughtseize》 Sideboard 1《動く死体/Animate Dead》 1《実物提示教育/Show and Tell》 1《ドライアドの東屋/Dryad Arbor》 1《非業の死/Perish》 1《恭しき沈黙/Reverent Silence》 1《金粉のドレイク/Gilded Drake》 1《領土を滅ぼすもの/Realm Razer》 2《一瞬の平和/Moment's Peace》 2《コジレックの審問/Inquisition of Kozilek》 2《無のロッド/Null Rod》 2《真髄の針/Pithing Needle》 第3-4位:Zoo‐Burn 使用者:Antonio Romero Main Deck 1《平地/Plains》 1《山/Mountain》 1《森/Forest》 2《地平線の梢/Horizon Canopy》 1《Savannah》 2《Plateau》 3《Taiga》 2《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《乾燥台地/Arid Mesa》 4《運命の大立者/Figure of Destiny》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《渋面の溶岩使い/Grim Lavamancer》 2《聖遺の騎士/Knight of the Reliquary》 4《稲妻/Lightning Bolt》 3《Chain Lightning》 2《火炎破/Fireblast》 2《森の知恵/Sylvan Library》 4《流刑への道/Path to Exile》 3《稲妻のらせん/Lightning Helix》 Sideboard 1《赤霊破/Red Elemental Blast》 1《紅蓮破/Pyroblast》 3《トーモッドの墓所/Tormod's Crypt》 2《クローサの掌握/Krosan Grip》 3《窒息/Choke》 3《真髄の針/Pithing Needle》 2《翼の破片/Wing Shards》 第5-8位:Merfolk 使用者:Francisco Segura Main Deck 4《不毛の大地/Wasteland》 3《変わり谷/Mutavault》 13《島/Island》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《アトランティスの王/Lord of Atlantis》 4《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《Force of Will》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 1《急流/Rushing River》 1《残響する真実/Echoing Truth》 Sideboard 1《水没/Submerge》 2《梅澤の十手/Umezawa's Jitte》 3《呪文貫き/Spell Pierce》 2《不忠の糸/Threads of Disloyalty》 2《大祖始の遺産/Relic of Progenitus》 2《貪欲な罠/Ravenous Trap》 1《トーモッドの墓所/Tormod's Crypt》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第5-8位:Goblin‐Rg 使用者:Guillem Ragull Main Deck 4《山/Mountain》 3《Taiga》 4《血染めのぬかるみ/Bloodstained Mire》 4《樹木茂る山麓/Wooded Foothills》 4《リシャーダの港/Rishadan Port》 4《不毛の大地/Wasteland》 4《モグの狂信者/Mogg Fanatic》 4《ゴブリンの従僕/Goblin Lackey》 2《棘鞭使い/Stingscourger》 4《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの戦長/Goblin Warchief》 4《ゴブリンの女看守/Goblin Matron》 1《ゴブリンの名手/Goblin Sharpshooter》 4《宝石の手の焼却者/Gempalm Incinerator》 4《ゴブリンの首謀者/Goblin Ringleader》 2《包囲攻撃の司令官/Siege-Gang Commander》 4《霊気の薬瓶/AEther Vial》 Sideboard 4《トーモッドの墓所/Tormod's Crypt》 1《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 4《稲妻/Lightning Bolt》 3《クローサの掌握/Krosan Grip》 1《地に平穏/Tranquil Domain》 第5-8位:Survival‐GWR 使用者:David Gómez Main Deck 4《吹きさらしの荒野/Windswept Heath》 3《Savannah》 2《Taiga》 1《Plateau》 6《森/Forest》 1《山/Mountain》 2《平地/Plains》 4《老練の探険者/Veteran Explorer》 2《極楽鳥/Birds of Paradise》 1《スクリブのレインジャー/Scryb Ranger》 1《棘鞭使い/Stingscourger》 1《桜族の長老/Sakura-Tribe Elder》 1《難問の鎮め屋/Vexing Shusher》 1《孤独な宣教師/Lone Missionary》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《永遠の証人/Eternal Witness》 4《ムル・ダヤの媒介者/Mul Daya Channelers》 1《鏡の精体/Mirror Entity》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《憤怒/Anger》 2《火炎舌のカヴー/Flametongue Kavu》 2《まやかしの預言者/False Prophet》 1《起源/Genesis》 1《霊体の先達/Karmic Guide》 1《目覚ましヒバリ/Reveillark》 3《大いなるガルガドン/Greater Gargadon》 1《花の壁/Wall of Blossoms》 4《適者生存/Survival of the Fittest》 4《霊気の薬瓶/AEther Vial》 3《原初の命令/Primal Command》 Sideboard 3《無のロッド/Null Rod》 3《クローサの掌握/Krosan Grip》 3《ガドック・ティーグ/Gaddock Teeg》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 1《剣を鍬に/Swords to Plowshares》 2《破滅/Ruination》 第5-8位:Dredge 使用者:Josué López Main Deck 4《宝石鉱山/Gemstone Mine》 4《真鍮の都/City of Brass》 4《セファリッドの円形競技場/Cephalid Coliseum》 2《知られざる楽園/Undiscovered Paradise》 4《不屈の部族/Tireless Tribe》 4《朽ちゆくインプ/Putrid Imp》 4《ナルコメーバ/Narcomoeba》 4《イチョリッド/Ichorid》 4《臭い草のインプ/Stinkweed Imp》 2《ゴルガリの凶漢/Golgari Thug》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《戦慄の復活/Dread Return》 3《陰謀団式療法/Cabal Therapy》 4《黄泉からの橋/Bridge from Below》 4《入念な研究/Careful Study》 4《打開/Breakthrough》 Sideboard 1《祖神に選ばれし者/Ancestor's Chosen》 4《虚空の力線/Leyline of the Void》 3《炎の嵐/Firestorm》 3《古えの遺恨/Ancient Grudge》 3《自然の要求/Nature's Claim》 1《テラストドン/Terastodon》
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業績リスト 業績リスト(1)学術雑誌等(紀要・論文集・プロシーディングも含む)2007 2008 2009 (2)国際会議における発表2008 2009 (3)国内学会・シンポジウム等における発表 テンプレート学術雑誌等(紀要・論文集・プロシーディングに掲載される) 国際学会または国内学会・シンポジウム等における発表(紀要・論文集・プロシーディングに掲載され無い…注:コロキウムや招待講演) 研究業績をまとめる上で最低限必要なフォーマットを下記に載せる。 京都大学フォーマット (1)学術雑誌等(紀要・論文集・プロシーディングも含む) 2007 著者名:斎藤大介、今寺賢志、内海隆行、李継全、岸本泰明 論文題名(日題):”IDO法によるVlasov‐Poisson方程式の数値的解析” 論文題名(英題):”A numerical method for solving Vlasov-Poisson equation with the IDO scheme” 掲載雑誌名:日本機械学会 計算力学講演会講演論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第20巻 掲載年:2007年11月(正確には「発行年月日20071125」) 開始頁-最終頁:p595 査読:無し 備考:京都府同志社大学にて発表 http //jglobal.jst.go.jp/public/20090422/200902272696612821 https //docs.google.com/leaf?id=0B08q5BonMYJVOGJiYWFiOGMtY2NkYi00Yjc2LTk3NGYtMTBhZjQzNmJiNTAw hl=ja 2008 著者名:今寺賢志、斎藤大介、内海隆行、李継全、岸本泰明 論文題名:”保存型IDO法によるVlasov-Poisson方程式の数値的解法” 掲載雑誌名:日本計算工学会 計算工学講演会論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第13巻 第2号 掲載年:2008年 5月 開始頁-最終頁:p833 ~ 836 査読:無し 備考:仙台市民センターにて発表 著者名:斎藤大介、今寺賢志、内海隆行、李継全、岸本泰明 論文題名:”IDO法によるFokker-Planck方程式の数値シミュレーション” 掲載雑誌名:日本計算工学会 計算工学講演会論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第13巻 第2号 掲載年:2008年 5月 開始頁-最終頁:p841 ~ 844 査読:無し 備考:仙台市民センターにて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVNjY2NmQ1YTUtNGNlNS00MDViLWIxOTEtMjUwMzc4ZThlZjJj hl=ja 著者名: 斎藤 大介、Chen Mo、李 継全、岸本 泰明 論文題名:“高強度レーザーに照射された物質の電離と熱緩和のダイナミックス” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第63巻第2号 掲載年:2008年8月25日 開始頁-最終頁:p.181 査読:無 備考:岩手大学にて発表、その他中村も発表 http //espana.mat.iwate-u.ac.jp/~phys2008/phys2008/index.html https //docs.google.com/leaf?id=0B08q5BonMYJVZGRiYTA3ZGEtNWZlZi00M2Y2LWI5OTItMmY3OTlhMzYzYTJj hl=ja 著者名:今寺賢志、斎藤大介、内海隆行、李継全、岸本泰明 論文題名:“保存型IDO法によるジャイロ運動論的Vlasov-Poisson方程式の数値解析” 掲載雑誌名:日本機械学会 第21回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.21 掲載年:2008年10月31日 開始頁-最終頁:p613 査読:無 備考:沖縄大学にて発表(バーター、内海研のMも発表。ホッピー飲みに行っただけ) http //jglobal.jst.go.jp/public/20090422/200902225314975999 https //docs.google.com/leaf?id=0B08q5BonMYJVYTQ4ZDU5MDQtYjg3MC00MDIzLWE1OWMtMmMwOTY1YjYwMTY4 hl=ja 著者名: Kenji Imadera,Yasuaki Kishimoto,Jiquan Li, Daisuke Saito, Takayuki Utsumi 論文題名(英題):“Gyrokinetic Vlasov-Poisson simulation in slab geometry using the conservative IDO scheme” 掲載雑誌名:50th Annual Meeting of the Division of Plasma Physics 発行所:The American Physical Society 巻号:Series 2, Vol. 53, No.14 掲載年:2008年11月 開始頁-最終頁:p.179 査読:無 備考:発表日:Nov. 19, 2008 発表番号:NP6 43 http //www.aps.org/meetings/unit/dpp/index.cfm Hyatt Regency Hotel, Dallas, Texas November 17-21, 2008 2009 著者名: 斎藤 大介、岸本 泰明、李 継全 論文題名(日題):“原子過程を取り入れた高強度レーザー薄膜相互作用の2次元シミュレーション” 論文題名(英題):”2-Dimensional simulation of high intense laser and thin foil interaction including atomic and molecular process” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第XX巻第XX号 掲載年:2009年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:東京都立教大学にて発表、その他Moさん、宮園、岸本、Li、Miho、今寺も発表 http //www.rikkyo.ac.jp/dept-phys/JPS09/ https //docs.google.com/leaf?id=0B08q5BonMYJVNGU2ODEzMDgtZjJjNS00MjE2LTg0NjAtZGQ1YTE2YzU0NDAz hl=ja 著者名: Mo Chen, Y. Kishimoto, D. Saitou 論文題名(英題):”Absorption and heat transport in laser-matter interaction with atomic processes” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第XX巻第XX号 掲載年:2009年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:東京都立教大学にて発表、その他Moさん、宮園、岸本、Li、Miho、今寺も発表 http //www.rikkyo.ac.jp/dept-phys/JPS09/ https //docs.google.com/leaf?id=0B08q5BonMYJVNGU2ODEzMDgtZjJjNS00MjE2LTg0NjAtZGQ1YTE2YzU0NDAz hl=ja 著者名:Kenji Imadera, Yasuaki Kishimoto, Daisuke Saito, Jiquan Li, Takayuki Utsumi 論文題名:“A numerical method for solving the Vlasov-Poisson equation based on the IDO-CF scheme” 掲載雑誌名:15th international conference on Finite Elements in Flow Problems Abstracts (正確には「FEF09 Abstracs」) 発行所:iacm (http //www.cimne.com/iacm/ConferencesCourses/default.htm) 巻号:15th 掲載年:2009年3月 (正確には「April 1-3,2009」) 開始頁-最終頁:p.105 査読:無 備考:東京大学にて今寺さんが発表 https //docs.google.com/leaf?id=0B08q5BonMYJVYjBmZGZmMGEtMjU4Yy00NDc1LWE1YzQtODFlNDNkZjA3ZjEz hl=ja 著者名:今寺賢志,岸本泰明,李 継全,斎藤大介,内海隆行 論文題名:“保存型IDO法を用いたプラズマ中のITG乱流の運動論的シミュレーション” 掲載雑誌名:日本機械学会 第22回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.22 掲載年:2009年10月 開始頁-最終頁:p.20 査読:無 備考:石川大学にて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVZmQzZTYxYTItZjgwZi00OTdlLWFhMDMtNGEwMGExNTlkYWZh hl=ja 著者名:斎藤大介,今寺賢志,内海隆行,岸本泰明,李 継全 論文題名:“IDO法によるソース項を取り入れたFokker-Planck方程式の数値的解法” 掲載雑誌名:日本機械学会 第22回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.22 掲載年:2009年10月 開始頁-最終頁:p.21 査読:無 備考:石川大学にて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVZmQzZTYxYTItZjgwZi00OTdlLWFhMDMtNGEwMGExNTlkYWZh hl=ja 著者名:岸本泰明、斎藤大介、宮園智也 論文題名:“原子・分子過程を取り入れたプラズマの複雑性と構造形成 拡張型3次元電磁粒子コード(EPIC3D)によるシミュレーション研究” 掲載雑誌名:京都大学学術情報メディアセンター全国共同利用版 発行所:京都大学 巻号:Vol.8, No.2, 2009 掲載年:2009年12月 開始頁-最終頁:p.57-60 査読:無 https //docs.google.com/leaf?id=0B08q5BonMYJVMzQwNDVmNmQtNDUwNC00NDliLWJhMDQtNTRkNTAxZjNlMzFh hl=ja (2)国際会議における発表 2008 著者名:Y. Kishimoto, D. Saito, A. Nakamura, S. Hiroike, A. Nakamura, S. Hiroike, T. Miyazono, T. Masaki, Y. Fukuda, T. Nakamura 題名(英題):"Ionization dynamics in laser-matter interaction in short wave length regime" 発表した学会名:"3rd US-Japan Workshop on Ultra-Intense Laser Plasma Interactions” 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:The University of Texas at Austin, AT A Excusive Education Center 年月日:2008年11月23~24日 査読:無し 備考:http //peaches.ph.utexas.edu/ifs/jift2008-intenselaser.html The University of Texas at Austin, AT A Excusive Education Center November 23 (Sunday) -24 (Monday), 2008 2009 著者名:S.Koda, D.Saito, Z. Ilham, J. Cravioto, S. Noh, N. Phaiboonsilpa, T. Nagatake and T.Kanatani 題名(英題):"New Transportation Technologies towards “Zero-CO2 Emission” Society" 発表した学会名:"2009 briefing session of Kyoto University Global COE Program" 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:Kihada Hall, UjiObaku Plaza, Kyoto University February 3, 2010 年月日:2010年02月03日 査読:無し 備考:http //peaches.ph.utexas.edu/ifs/jift2008-intenselaser.html http //www.energy.kyoto-u.ac.jp/gcoe/news/G-COENEWSLetter1004.pdf https //docs.google.com/leaf?id=0B08q5BonMYJVZGY1ZTZlMDQtZDg5ZC00N2M4LWFiOTgtNDc3Njc2OTcyN2Vm hl=ja (3)国内学会・シンポジウム等における発表 著者名:斎藤 大介 論文題名:A study of numerical simulation of the Vlasov-Poisson equation system using the IDO scheme 掲載雑誌名:未定 発行所:日本原子力研究開発機構 巻号:第15号 掲載年:2010 査読:無し 備考:http //www-jt60.naka.jaea.go.jp/next/next15th.html テンプレート 学術雑誌等(紀要・論文集・プロシーディングに掲載される) 著者名: XXXXXXXXXXXXXXXXXXXXXXXX 論文題名(日題):“XXXXXXXXXXXXXXXXXXXXXXXX” 論文題名(英題):”XXXXXXXXXXXXXXXXXXXXXXXX” 掲載雑誌名:XXXXXXXXXXXXXXXXXXXXXXXX 発行所:(社)XXXXXXXXXXXXXXXXXXXXXXXX 巻号:第XX巻第XX号 掲載年:XXXX年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:XXXXXXXXXXXXXXXXXXXXXXXX 国際学会または国内学会・シンポジウム等における発表(紀要・論文集・プロシーディングに掲載され無い…注:コロキウムや招待講演) 著者名:XXXXXXXXXXXXXXXXXXXXXXXX 題名(日題):"XXXXXXXXXXXXXXXXXXXXXXXX" 題名(英題):"XXXXXXXXXXXXXXXXXXXXXXXX" 発表した学会名:XXXXXXXXXXXXXXXXXXXXXXXX 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:XXXXXXXXXXXXXXXXXXXXXXXX 年月日:XXXX年XX月XX日 査読:無し 備考:http //www-jt60.naka.jaea.go.jp/next/next15th.html
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} rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4423.html
【登録タグ K2E†Cradle N TOHO EURO TRIGGER VOL.04 U.N.オーエンは彼女なのか? つぅ 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/warband/pages/582.html
qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of the {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_denar|Wealth {reg0} denars qstr_Inventory _{reg0}_de|Inventory {reg0} denars qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_None|None qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Done|Done qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg1}/{reg|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_setti|Weapon upgrade settings qstr_Apply_to_everyone|Apply to everyone qstr_Upgrade_armor_|Upgrade armor qstr_Upgrade_horse_|Upgrade horse qstr_Price_threshold_of_i|Price threshold of items for picking qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_te|Dictate the peace terms qstr_Select_the_castle_an|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_denars|1000 denars qstr__Faction_Relations_R| Faction Relations Report qstr__Return_to_menu_| Return to menu qstr_Your_kingdom|Your kingdom qstr_Player^Relation|Player^Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defense|Defense qstr_Trade|Trade qstr_{reg59?{reg59}_days |{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg|{reg61} {reg58?({reg58} U) }Centers qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg|{reg60} {reg59?({reg59} P) }Lords qstr_Sell_items_automatic|Sell items automaticly when leaving qstr_Price_limit_for_auto|Price limit for auto-sell qstr_Item_types_for_auto_|Item types for auto-sell qstr_Select_all|Select all qstr_Select_invert|Select invert qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Polearms|Polearms qstr_Ranged_Weapons|Ranged Weapons qstr_Shields|Shields qstr_Helmets|Helmets qstr_Armors|Armors qstr_Boots|Boots qstr_Gauntlets|Gauntlets qstr_Horses|Horses qstr_Please_reselect_a_co|Please reselect a companion as the commander for the comming battle.^^Current commander {s0}. qstr_Arms |Arms qstr_{s2}^None|{s2}^None qstr_{s2}^{s3}|{s2}^{s3} qstr_{s2}^{s4}{s3}|{s2}^{s4}{s3} qstr_{s2}^^Outfits |{s2}^^Outfits qstr_{s2}^^Horse |{s2}^^Horse qstr_{s2}|{s2} qstr_{reg1}^money_in_the_|{reg1}^money in the chest qstr_{reg2}^money_in_your|{reg2}^money in your inventory qstr_Withdraw|Withdraw qstr_Deposit|Deposit qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior. qstr_Use_NPC_Lancer_Fix |Use NPC Lancer Fix qstr_Use_NPC_Horse_Archer|Use NPC Horse Archer Fix qstr_Use_NPC_Spear/Polear|Use NPC Spear/Polearm Fix qstr_Use_Pike/Horse_Damag|Use Pike/Horse Damage Tweaks qstr_Distance_limit_for_s|Distance limit for showing HP bars qstr_Show_health_bars_of_|Show health bars of ally troops qstr_Show_health_bars_of_e|Show health bars of enemy troops qstr_Show_battle_minimap |Show battle minimap qstr_Size_of_battle_minim|Size of battle minimap (%) qstr_Enable_Battle_Contin|Enable Battle Continuation qstr_Batt._Cont._Charge_a|Batt. Cont., Charge after KO qstr_Formations_Battle_AI|Formations Battle AI qstr_Enable_AI_to_use_Spe|Enable AI to use Special Orders qstr_Reassign_De_horsed_C|Reassign De-horsed Cavalry to qstr_Reassign_No_Ammo_Arc|Reassign No-Ammo Archers to qstr_Reinforcement_waves |Reinforcement waves qstr_Report_shot_distance|Report shot distance qstr_Report_extra_XP_ _Wp|Report extra XP Wpn Prof qstr_Enable_Bodyguards_in|Enable Bodyguards in Towns/Villages qstr_Morale_threshold_for|Morale threshold for consuming food^twice the speed as much as normal qstr_Speed_of_battles_on_|Speed of battles on the map qstr_Skill_penalty_from_e|Skill penalty from encumbrance qstr_Ranged_penalty_from_|Ranged penalty from weather qstr_Disable_horse_speed_|Disable horse speed scaling qstr_Allow_drowning_in_mi|Allow drowning in missions qstr_Terrain_advantage_in|Terrain advantage in Autocalc battles qstr_Lords_returning_from|Lords returning from exile qstr_Diplomacy_AI_changes|Diplomacy AI changes qstr_Diplomacy_economic_c|Diplomacy economic changes qstr_Anti_woman_prejudice|Anti-woman prejudice level qstr_Enable_Fog_of_War |Enable Fog of War qstr_Disable_Time_of_Day |Disable Time of Day qstr_Probability_of_rain/|Probability of rain/snow (%) qstr_Cloud_amount |Cloud amount qstr_Fog_strength |Fog strength qstr_Disable_companions__|Disable companions' complaints qstr_Enable_debug_mode |Enable debug mode qstr_Charge_All|Charge All qstr_Formations_AI|Formations AI qstr_Native_AI_w/Formatio|Native AI, w/Formations qstr_Enabled|Enabled qstr_Frequent|Frequent qstr_Low|Low qstr_Medium|Medium qstr_High/Experimental|High/Experimental qstr_Default|Default qstr_High|High qstr_Floris_Mod^Options|Floris Mod^Options qstr_About_morale_thresho|About morale threshold If your party's morale is below this value, the speed of consuming food will be twice as much as normal, and the bonus to party morale of all food will also be doubled qstr_Restore_Defaults|Restore Defaults qstr_Key_Settings|Key Settings qstr_You_can_recruit_troo|You can recruit troops of {s1} for this {reg6?castle town}. Recruiting will costs {reg4} denars and will require at least one day. You have {reg1} denars left here (can recruit for {reg2} {reg3?times time}) and have {reg5} denars in your coffers. qstr_Decrease_times_of_re|Decrease times of recruiting qstr_Increase_times_of_re|Increase times of recruiting qstr_Sovereign_color_of_t|Sovereign color of the {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Randomize|Randomize qstr_{s1}_{reg3}/{reg2}_|{s1}({reg3}/{reg2}) qstr_{s1}_{reg2}_|{s1}({reg2}) qstr_Move_to_Top|Move to Top qstr_Move_Up|Move Up qstr_Move_Down|Move Down qstr_Move_to_Bottom|Move to Bottom qstr_Buy_foods_automaticl|Buy foods automaticly when leaving qstr_*|* qstr_Character_Background|Character Background qstr_Your_story |Your story qstr_Your_gender |Your gender qstr_Your_father_was |Your father was qstr_You_spent_your_early|You spent your early life as qstr_Later_you_became |Later you became qstr_The_reason_for_an_ad|The reason for an adventure qstr_female|female qstr_male|male qstr_a_thief|a thief qstr_a_steppe_nomad|a steppe nomad qstr_a_hunter|a hunter qstr_a_veteran_warrior|a veteran warrior qstr_a_travelling_merchan|a travelling merchant qstr_an_impoverished_nobl|an impoverished noble qstr_a_steppe_child|a steppe child qstr_a_street_urchin|a street urchin qstr_a_shop_assistant|a shop assistant qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_a_page_at_a_nobleman|a page at a nobleman's court qstr_a_game_poacher|a game poacher qstr_a_smith|a smith qstr_a_goods_peddler|a goods peddler qstr_a_university_student|a university student qstr_a_troubadour|a troubadour qstr_a_squire|a squire qstr_a_lady_in_waiting|a lady-in-waiting qstr_lust_for_money_and_p|lust for money and power qstr_being_forced_out_of_|being forced out of your home qstr_wanderlust|wanderlust qstr_the_loss_of_a_loved_|the loss of a loved one qstr_personal_revenge|personal revenge qstr_Conscript_quality |Conscript quality qstr_High_centralization_r|High centralization reduces tax inefficiency for the sovereign and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_will|High aristocracy will improve the relations between the sovereign and his vassals who will be able to raise larger armies but it will decreased trade capabilities with a disenfranchised merchant class. qstr_High_serfdom_reduces_|High serfdom reduces tax inefficiency for the sovereign and his vassals and vassals can maintain larger armies but soldiers lose morale. qstr_{reg0}_denars|{reg0} denars qstr__Sovereignty_Relatio| Sovereignty Relations Report qstr_Your_sovereignty|Your sovereignty qstr__Courtships_in_progr| Courtships in progress qstr__Known_Lords_by_Rela| Known Lords by Relation qstr__Character_ _Compani| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_Swadians|Swadians qstr_Vaegirs|Vaegirs qstr_Khergits|Khergits qstr_Nords|Nords qstr_Rhodoks|Rhodoks qstr_Sarranids|Sarranids qstr_All_Sovereignties|All Sovereignties qstr__Back_to_shop_| Back to shop qstr_Strength|Strength qstr_Riding|Riding qstr_Pdraw|Pdraw qstr_Pthrow|Pthrow qstr_1_hand|1-hand qstr_2_hand|2-hand qstr_Polearm|Polearm qstr_Archery|Archery qstr__X_bow_| X-bow qstr_Throwing_|Throwing qstr___Firearms| Firearms qstr__Mode| Mode qstr__to_next_lvl_|(to next lvl) qstr__1.3_| 1.3 qstr_If_you_can_see_this_|If you can see this, buy a new cpu. qstr___Weapons_| -Weapons- qstr___Armor_| -Armor- qstr_________________n/a_| n/a qstr_Rides|Rides qstr_Walks|Walks qstr_Startpage_set__Quick|Startpage set (Quick View) qstr_Back_to_shop|Back to shop qstr__[?]_| [?] qstr_Hotkeys ^HOME_=_Set_|Hotkeys ^HOME = Set startpage^RMB = Exit to menu^ESCAPE = Quick View^BACKSPACE = Back to shop (if visited) qstr___Quit2__|- Quit2 - qstr__Quick_View_| Quick View qstr_______| qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_STR |STR qstr_AGI |AGI qstr_INT |INT qstr_CHA |CHA qstr_Health |Health qstr_Level |Level qstr_To_next_lvl _|To next lvl qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Weapon Master^Shield^Athletics^Riding^Horse Archery^Looting^Trainer^Tracking^ qstr_Tactics^Path_finding|Tactics^Path-finding^Spotting^Inventory Management^Wound Treatment^Surgery^First Aid^Engineer^Persuasion^Prisoner Management^Leadership^Trade qstr_10|10 qstr_One_Handed_Weapons ^|One Handed Weapons ^^Two Handed Weapons ^^Polearms ^^Archery ^^Crossbows ^^Throwing ^^Firearms qstr_350^^350^^350^^350^^|350^^350^^350^^350^^350^^350^^350 qstr__{reg1}_| {reg1} qstr__100%__| 100% qstr__30_| 30 qstr__3333333333_| 3333333333 qstr__Weapons_|-Weapons- qstr__Armor_|-Armor- qstr_n/a_________________|n/a qstr_{s9}_feels...|{s9} feels... qstr_{s6}|{s6} qstr_your_choice_of_compa|your choice of companions, qstr_{s7}|{s7} qstr_your_style_of_leader|your style of leadership and... qstr_{s8}|{s8} qstr_the_general_state_of|the general state of affairs.^------------------------------ qstr_Morale _____________|Morale ^^Origin qstr_State ______________|State qstr_Startpage_set__Exten|Startpage set (Extended View) qstr_How_will_your_male_v|How will your male vassals be known? qstr_How_will_your_female|How will your female vassals be known? qstr_Default_title.|Default title. qstr_Set_Custom_Titles.|Set Custom Titles. qstr_Use_fief_based_title|Use fief-based titles (Default). qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr__{s2}_siege_camp.| {s2} siege camp. qstr__Continue_| Continue qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the denars required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} denars. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} denars per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_{reg5}|{reg5} qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_de|You cant borrow 0 denars. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 denars. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Merchant_Ledger|Merchant Ledger qstr_____Assessed_Profit_| Assessed Profit by Subtitle Here qstr_{s0}_products_from_{|{s0}, products from {s1} qstr_^{s1}_sold_in_{s2}_w|^{s1} sold in {s2} would earn {reg0} denars.{s3} qstr___Assessed_Profit_by| Assessed Profit by Log Entry Date qstr_^{s1}_sold_in_{s2}_wo|^{s1} sold in {s2} would earn {reg0} denars (as of {s0}).{s3} qstr_Production_in_{s1}|Production in {s1} qstr_Assessed_Profit_by_T|Assessed Profit by Town of Production qstr_^{s1}_purchased_in_{|^{s1} purchased in {s2} would earn {reg0} denars (as of {s0}).{s3} qstr_Demand_in_{s1}|Demand in {s1} qstr_Assessed_Profit_by_To|Assessed Profit by Town of Demand qstr_^Buy_in _{s1}___sell|^Buy in {s1} - sell in {s2} for {reg0} denars profit (as of {s0}).{s3} qstr_Supply_and_Demand_of|Supply and Demand of {s1} qstr_____Assessed_Profit_b| Assessed Profit by Trade Good qstr_Trim_ledger_entries_|Trim ledger entries older than days qstr_Remove_entries.|Remove entries. qstr_Trim_ledger_entries_c|Trim ledger entries covering the following trade good qstr_Use_slider_to_choose|Use slider to choose item qstr_Trim_ledger_entries_f|Trim ledger entries for goods tied to this town qstr_Use_slider_to_choose_|Use slider to choose town qstr_Remove_entries__Prod|Remove entries (Production). qstr_Remove_entries__Dema|Remove entries (Demand). qstr_Trim_ledger_entries_w|Trim ledger entries with less than denar profit qstr_Ask_about_the_potent|Ask about the potential profit of the following items^ every time you assess prices in a marketplace qstr____________Log_Entry| Log Entry Options qstr_Add_Note|Add Note qstr_Clear_Notes|Clear Notes qstr_Use_a_/\__caret__for|Use a /\ (caret) for a line break. qstr_Chronological_Log|Chronological Log qstr_Production_Towns|Production Towns qstr_Purchasing_Towns|Purchasing Towns qstr_Trade_Goods|Trade Goods qstr_Manage_Ledger|Manage Ledger qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_remov|{reg0} entries removed from ledger. qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Square|Square qstr_Wedge|Wedge qstr_Shieldwall|Shieldwall qstr_Ranks|Ranks qstr_Ranged|Ranged qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_as|Record Battle Size as set in Options qstr_Enable_ranged_penalt|Enable ranged penalty from weather qstr_Disable_Companions__|Disable Companions' complaints qstr_Enable_the_cheat_men|Enable the cheat menu qstr_PBOD_Mod^Options|PBOD Mod^Options qstr_Mouse_over_options_f|Mouse-over options for further information. qstr_Weapon_Use_Fix_for_L|Weapon Use Fix for Lancers will force mounted bots with lances to use them unless they are surrounded by enemies. qstr_Weapon_Use_Fix_for_H|Weapon Use Fix for Horse Archers will force mounted bots with bows to use them until they run out of ammo. qstr_Weapon_Use_Fix_for_S|Weapon Use Fix for Spear/Polearms will force infantry bots with polearms to use them unless they are surrounded by enemies. qstr_Damage_tweaks_will_g|Damage tweaks will give a flat boost to damage from spears to horses, and charge damage from horses to infantry, in an attempt to compensate for poor AI use of polearms and charges. qstr_Mounted_bots_once_th|Mounted bots, once their horse dies, can be re-assinged to a division of your choosing. If active, AI bots will be reassigned to infantry. qstr_Foot_archer_bots_onc|Foot archer bots, once out of ammo, can be re-assinged to a division of your choosing. If active, AI bots will be reassigned to infantry. qstr_Battle_Continuation_|Battle Continuation allows your troops to continue fighting after you are knocked out. qstr_If_Battle_Continuati|If Battle Continuation is active, you can select what your troops will do after you get knocked out Disabled has them continue their previous orders; Charge all will give everyone a charge order; Formations AI (if active for the AI) will allow the new AI to take over for you. qstr_Select_your_prefered|Select your prefered Battle AI Disabled is Native AI; Formations AI both allows the AI to use formations and changes their battle decision-making; Native AI w/Formations is Native AI but carries out the Native AI with basic formations. qstr_Enabling_AI_Special_|Enabling AI Special Orders allows the AI teams to use volley fire (crossbows), skirmish mode (bow-users), and spear-bracing (polearm infantry). qstr_Bodyguards_allows_yo|Bodyguards allows your companions to serve as your character's bodyguards in town and village scenes. The number of bodyguards depends on your character's leadership and renown. qstr_The_Weather_Proficie|The Weather Proficiency Penalties lowers the ranged weapons proficiencies of all troops while in battle in heavy fog, rain/snow, or at night to reflect the poor conditions for archery. qstr_Disabling_NPC_Compla|Disabling NPC Complaints will mute your companion's complaints about eachother or your decisions. It will not remove the consequences of their opinions, however. qstr_The_cheat/debug_mode|The cheat/debug mode activates debug messages as well as the 'cheatmenu' in your Camp Menu and additional options under Reports. qstr_Keys_Configuration|Keys Configuration qstr_Press_Esc_to^^Disabl|Press Esc to^^Disable a key qstr_DeathCam_Mouse_Sensi|DeathCam Mouse Sensitivity qstr_OK|OK qstr_Reset|Reset qstr_Mod_Options|Mod Options qstr_Press_a_key|Press a key qstr_{s10}___Formation_ty|{s10} - Formation type orders qstr_{s11}___Weapon_order|{s11} - Weapon orders qstr_{s12}___Shield_order|{s12} - Shield orders qstr_{s13}___Attack_order|{s13} - Attack orders qstr_{s10}___Ranks|{s10} - Ranks qstr_{s11}___Shieldwall|{s11} - Shieldwall qstr_{s12}___Wedge|{s12} - Wedge qstr_{s13}___Square|{s13} - Square qstr_{s14}___No_Formation|{s14} - No Formation qstr_{s15}___Escape_Menu|{s15} - Escape Menu qstr_{s11}___One_Handers|{s11} - One Handers qstr_{s12}___Two_Handers|{s12} - Two Handers qstr_{s13}___Polearms|{s13} - Polearms qstr_{s14}___Ranged|{s14} - Ranged qstr_{s11}___Use_Shields|{s11} - Use Shields qstr_{s12}___No_Shields|{s12} - No Shields qstr_{s13}___Free|{s13} - Free qstr_{s10}___End_Order|{s10} - End Order qstr_{s11}___Skirmish|{s11} - Skirmish qstr_{s12}___Volley_Fire|{s12} - Volley Fire qstr_{s13}___Brace_Polear|{s13} - Brace Polearms qstr_DeathCam|DeathCam qstr_Camera|Camera qstr_Follow|Follow qstr_Free|Free qstr_Troop_Assignments|Troop Assignments qstr_Split_Troops_into_Se|Split Troops into Secondary Divisions qstr_Troops_by^_Primary_D|Troops by^ Primary Division qstr_#_in^Main_Division|# in^Main Division qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# in^Secondary Division qstr_Secondary^Division|Secondary^Division qstr_Disabled|Disabled qstr_Split_Active|Split Active qstr_Clear_All|Clear All qstr_Discard_Changes|Discard Changes qstr_Save|Save qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} denars. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_Player_s_Kingdom|Player's Kingdom qstr_Kingdom_of_Swadia|Kingdom of Swadia qstr_Kingdom_of_Vaegirs|Kingdom of Vaegirs qstr_Khergit_Khanate|Khergit Khanate qstr_Kingdom_of_Nords|Kingdom of Nords qstr_Kingdom_of_Rhodoks|Kingdom of Rhodoks qstr_Sarranid_Sultanate|Sarranid Sultanate qstr_DEBUG__KMT_ _Object_|DEBUG (KMT) Object clicked is {reg1}. Value is {reg2}. qstr_a_septon|a septon qstr_a_dothraki_warrior|a dothraki warrior qstr_a_landed_knight|a landed knight qstr_a_novice|a novice qstr_a_noble_in_training|a noble in training qstr_a_courtier|a courtier qstr_a_mummer|a mummer qstr_a_student_at_the_cit|a student at the citadel qstr_a_singer|a singer qstr_a_begging_brother|a begging brother qstr_a_sellsword|a sellsword qstr_a_bravo|a bravo qstr_a_pit_fighter|a pit fighter qstr_a_outlaw|a outlaw qstr_a_slave_trader|a slave-trader qstr_religious_fervor|religious fervor qstr_sense_of_duty|sense of duty qstr_Gender_option_change|Gender option changed to option {reg1}. qstr_Father_background_op|Father background option changed to option {reg1}. qstr_Early_life_option_ch|Early life option changed to option {reg1}. qstr_Later_life_option_ch|Later life option changed to option {reg1}. qstr_Reason_option_change|Reason option changed to option {reg1}. qstr_ERROR _No_valid_troo|ERROR No valid troop tree selection found. qstr_Troop_tree_changed_t|Troop tree changed to option {reg1?Expanded or Reworked Native} Trees [ {reg1} ]. qstr_Option _Fog_of_War_h|Option Fog of War has been {reg1?ENABLED turned off} [ {reg1} ]. qstr_Option _Gathering_co|Option Gathering companions has been {reg1?ENABLED turned off} [ {reg1} ]. qstr_Option _Starting_reg|Option Starting region has been set to {s2} [{reg1}]. qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_w|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated{s10}! qstr_Your_soldiers_patrol|Your soldiers patrolling {s13} have been defeated{s10}! qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prison|{s1} is now a prisoner of {s2}. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}, and is where you make your court.^ qstr_{s51}_belongs_to_{s1}|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} court.^ qstr_{s51}_belongs_to_{s1}_|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} home.^ qstr_{s51}_belongs_to_{s1}_o|{s51} belongs to {s1} of {s2}.^ qstr_{s51}_belongs_to_{s2|{s51} belongs to {s2} but has not yet been granted to a lord.^ qstr_{s51}_belongs_to_{s2}|{s51} belongs to {s2}.^ qstr_{s2}Its_market_town_|{s2}Its market town is {s8}.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_{s7}_{s8}|{s7}, {s8} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s9}_{s10}|{s9}, {s10} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_{reg1}_to_party_mora|{reg1} to party morale qstr_tactics|tactics qstr_persuasion|persuasion qstr_leadership|leadership qstr_intelligence|intelligence qstr_prisoner_management|prisoner management qstr_trade|trade qstr_weapon_mastery|weapon mastery qstr_engineer|engineer qstr_charisma|charisma qstr_looting|looting qstr_first_aid|first aid qstr_spotting|spotting qstr_path_finding|path-finding qstr_+1_to_{s1}_after_rea|+1 to {s1} after reading qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress ^{p|Reading Progress ^{playername} {reg1}.{reg2}% qstr_{s0}^{s1} {reg1}.{re|{s0}^{s1} {reg1}.{reg2}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_pathfinding|pathfinding qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr__^| ^ qstr_price _base_price*{r|price base price*{reg1}.{reg2} qstr__2_speed^_2_maneuver|-2 speed^-2 maneuver qstr__5_speed^_5_maneuver|-5 speed^-5 maneuver qstr_+3_armor^+4_charge^+|+3 armor^+4 charge^+10 hit points qstr__1_requirement_of_ri|-1 requirement of riding qstr_+1_requirement_of_ri|+1 requirement of riding^+5 hit points qstr_+1_speed^+1_armor^+1|+1 speed^+1 armor^+1 charge qstr_+2_requirement_of_ri|+2 requirement of riding^+2 speed^+2 armor^+2 charge qstr__56_hit_points^_4_re|-56 hit points^-4 resistance qstr__26_hit_points^_2_re|-26 hit points^-2 resistance qstr_+47_hit_points^+2_re|+47 hit points^+2 resistance qstr_+83_hit_points^+4_re|+83 hit points^+4 resistance qstr___| - qstr__+| + qstr_{reg1?{s1}{reg4}_to_|{reg1?{s1}{reg4} to head armor^ }{reg2?{s1}{reg4} to body armor^ }{reg3?{s1}{reg4} to leg armor } qstr_{reg1?_5_swing_damag|{reg1?-5 swing damage^ }{reg2?-5 thrust damage^ } qstr_{reg1?_3_swing_damag|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ } qstr_{reg1?_3_swing_damage|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ }-3 speed qstr_{reg1?_1_swing_damag|{reg1?-1 swing damage^ }{reg2?-1 thrust damage^ } qstr_{reg1?+3_swing_damag|{reg1?+3 swing damage^ }{reg2?+3 thrust damage^ }+3 speed qstr_{reg1?+4_swing_damag|{reg1?+4 swing damage^ }{reg2?+4 thrust damage^ } qstr_{reg1?+5_swing_damag|{reg1?+5 swing damage^ }{reg2?+5 thrust damage^ }+1 speed{reg3?^+4 requirement of strength } qstr_{reg1?+2_swing_damag|{reg1?+2 swing damage^ }{reg2?+2 thrust damage^ }-2 speed{reg3?^+1 requirement of strength } qstr__5_damage|-5 damage qstr__3_damage^_3_speed|-3 damage^-3 speed qstr_+3_damage^_3_speed{r|+3 damage^-3 speed{reg3?^+2 requirement of power draw } qstr_+5_damage^+1_speed{r|+5 damage^+1 speed{reg3?^+4 requirement of power draw } qstr_+13%_max_ammo|+13% max ammo qstr_+2_damage^_2_speed{r|+2 damage^-2 speed{reg3?^+1 requirement of power throw } qstr_+3_damage^+3_speed|+3 damage^+3 speed qstr__3_damage|-3 damage qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr__{s61}_{s62}_| {s61}({s62}) qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Bonus_chance_of_loot|Bonus chance of loot {reg0}%. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr_{s5}_of_the_{s7}_has|{s5} of the {s7} has taken ownership of {s4}. qstr_{s4}_has_been_awarde|{s4} has been awarded to {s5} of the {s7}. qstr_pt_in_{s11}|pt in {s11} qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s0}_collects_{reg0}|{s0} collects {reg0} denars from {s4}, current wealth {reg1} denars qstr__{s10}_of_{s13}_recr| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greates|{s5} has the greatest support among the lords of {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest|{s5} has the greatest support among the lords of {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest_s|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_{s0}_is_laying_siege|{s0} is laying siege to {s1}. qstr_{s0}_is_patrolling_a|{s0} is patrolling around {s1}. qstr_{s0}_is_raiding_arou|{s0} is raiding around {s1}. qstr_{s0}_is_engaging_{s1|{s0} is engaging {s1}. qstr_{s0}_is_accompanying|{s0} is accompanying {s1}. qstr_{s0}_is_screening_th|{s0} is screening the advance of {s1}. qstr_{s0}_is_trading_with|{s0} is trading with {s1}. qstr_{s0}_is_retreating_t|{s0} is retreating to {s1}. qstr_{s0}_is_visiting_{s1|{s0} is visiting {s1}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_tr|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} between {s4} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} between {s3} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your company. qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patroll|Your soldiers patrolling {s6} disbanded because you abandoned your faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_shool_increases_th|A shool increases the loyality of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here. qstr_Barracks|Barracks qstr_A_Barracks_helps_to_|A Barracks helps to train better troops. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveller_|I heard a traveller say that he came across {s6} while journeying outside these lands. qstr_I_heard_that_{s6}_in|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_two_days_ago|two days ago qstr_{s9}^^^Level _{reg3}|{s9}^^^Level {reg3}^Health {reg2}%^Morale {reg4} qstr_Morale _{reg0}^^Orig|Morale {reg0}^^Origin {s21} qstr_State _Riding|State Riding qstr_State _On_foot|State On foot qstr__{reg1}%| {reg1}% qstr_{s1}^{reg2}|{s1}^{reg2} qstr_{s1}^^{reg1}|{s1}^^{reg1} qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_{s0}^{s1}|{s0}^{s1} qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_{s1}_have_sold_{reg1|{s1} have sold {reg1} {reg3?items item} and you gained {reg2} {reg4?denars denar}. qstr_You_have_bought_{reg|You have bought {reg2} {reg4?kinds kind} of food and lost {reg1} {reg3?denars denar}. qstr_You_have_sold_{reg2}|You have sold {reg2} {reg4?kinds kind} of rotten food and gained {reg1} {reg3?denars denar}. qstr_Bonus!_A_{s1}{s2}.|Bonus! A {s1}{s2}. qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(ally) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(enemy) {reg3} ({s2}) qstr_Mercenaries|Mercenaries qstr_Outlaws|Outlaws qstr_Sword_Sisters|Sword Sisters qstr_Freelancers|Freelancers qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_a_dothraki|a dothraki qstr_You_were_a_child_of_|You were a child of the dothraki sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr__You_were_born_years| You were born years ago, in a land far away. Your father was {s2}. {s3} qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_a_dothraki_child|a dothraki child qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a warrior {reg3?woman man}. qstr_{s1}^^_You_started_t|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_a_citadel_student|a citadel student qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of golden arbor wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_{s1}^^_Then_as_a_you|{s1}^^ Then, as a young adult, life changed as it always does. You became {s2}. {s3} qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_{s1}^^_But_soon_ever|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was {s2}. {s3} qstr_{s1}^^_As_a_{s3}_{s2|{s1}^^ As a {s3} {s2}. You {s4} qstr_{reg0}_denars_added_|{reg0} denars added to treasury. qstr_{reg0}_denars_remove|{reg0} denars removed from treasury. qstr_{s1}_and_{s2}_have_e|{s1} and {s2} have entered into an alliance with each other. qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_co|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_con|{s1} and {s2} have concluded a non aggression pact with each other. qstr_{s5}_patrol|{s5} patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of {s5}. qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile. qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_gr|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know_|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in Calradia. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_gra|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grate|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_I|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_sultan|sultan qstr_khans|khans qstr_sultans|sultans qstr_kings|kings qstr_lord|lord qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{boy/girl}|stable {boy/girl} qstr_shepherd_{boy/girl}|shepherd {boy/girl} qstr_kvass|kvass qstr_kumis|kumis qstr_mead|mead qstr_wine|wine qstr_{reg6?M m}y_poppet|{reg6?M m}y poppet qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{|{reg0?Y y}our {s1} {s0} qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_| The following food items were destroyed or looted {s2}. qstr__A_pack_horse_has_ra| A pack horse has ran off!! qstr__Some_tools_have_bee| Some tools have been broken or misplaced. qstr__{reg3}| {reg3} qstr_{s2} _{reg3}_{reg4}_|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_suppo|{s1}(gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__ambassy_|{s1} (ambassy) qstr_{s1}__minister|{s1} (minister qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__attempting_to_|{s1} (attempting to rejoin) qstr_{s1}__separated_afte|{s1} (separated after battle) qstr_{s57}_and_{s50}|{s57} and {s50} qstr_Calradia.|Calradia. qstr_sworn_man|sworn man qstr_ruler|ruler qstr_free_man|free man qstr_{s1}_Renown _{reg40}|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^ You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Repu|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^ {s44} noble of the {s45}^{reg46?Liege {s46}, Relation {reg47} Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48} }^ Days since last meeting {reg49}^^Fiefs {reg51?(was promised a fief) } ^ {reg50?{s50} no fief} qstr_conventional|conventional qstr_adventurous|adventurous qstr_otherwordly|otherwordly qstr_ambitious|ambitious qstr_moralist|moralist qstr_just_met|just met qstr_admirer|admirer qstr_promised|promised qstr_breakup|breakup qstr_unknown|unknown qstr_Heroic_{s50}|Heroic {s50} qstr_Allegoric_{s50}|Allegoric {s50} qstr_Comic_{s50}|Comic {s50} qstr_Mystic_{s50}|Mystic {s50} qstr_Tragic_{s50}|Tragic {s50} qstr_{s1}{s2}_Controversy|{s1}{s2} Controversy {reg41}^Reputation {s42}, Courtship state {s43}^ Belongs to the {s45}^{reg46?Her father, {s46} Her guardian, {s46}}{s47}^Allowed to visit {reg45?yes no} {reg48?Betrothed to {s48} }^^ Days since last meeting {reg49}^^Poems ^ {reg50?{s50} no poem heard} qstr_Gathering_support|Gathering support qstr_Gathering_intelligen|Gathering intelligence in the {s66} qstr_Ambassy_to_{s66}|Ambassy to {s66} qstr_Minister|Minister qstr_none|none qstr_{s1}_{s2}^Reputation|{s1}, {s2}^Reputation {s42}^ Born at {s43}^Contact in {s44} of the {s45}.^ ^{reg48?Currently prisoner of the {s48} }^Days since last talked to {reg49}^^Current mission ^ {s50}{reg50?, back in {reg50} days. } qstr_{s1}^|{s1}^ qstr_Your_party_consumed_|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_fora|{s2} managed to forage {reg4} units of food to complement supplies. qstr_{s1}_wife_of_{s3}{re|{s1}, wife of {s3}{reg0?,{s60} } qstr_{s1}_{reg1?daughter_|{s1}, {reg1?daughter of pupil of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_{s3}_and_{s6}|{s3} and {s6} qstr_{s1}{reg4?_son_of_{s|{s1}{reg4?, son of {s5}{reg1?, {reg0?, }} }{reg1? prisoner{reg0?, } }{reg0?{s60} } qstr_{s10}_{reg1?daughter|{s10}, {reg1?daughter of pupil of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_Messenger_{s65}|Messenger {s65} qstr_Envoy_{s65}|Envoy {s65} qstr_Consul_{s65}|Consul {s65} qstr_Legate_{s65}|Legate {s65} qstr_Missi_Dominici_{s65}|Missi Dominici {s65} qstr_{s65}|{s65} qstr_{s10}{reg0?__who{s60|{s10}{reg0? (who{s60}) } qstr_{s11}__{s61}_|{s11} ({s61}) qstr_{s0}_Trade_Ledger_Ar|{s0} Trade Ledger Array qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers|ready two-handers qstr_ready_polearms|ready polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_shields_at_will|shields at will qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_Everyone|Everyone qstr_No_Troops_Left.|No Troops Left. qstr_Undefined!|Undefined! qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_You_have_been_enlist|You have been enlisted! qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_array[{reg0}]_create|array[{reg0}] created qstr_array[{reg0}]_destro|array[{reg0}] destroyed qstr_array_p_shift_range_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25} qstr_DEBUG__GPU_ _Label__|DEBUG (GPU) Label '{s31}' stored in slot {reg32}, value {reg31}. qstr___{reg1}_{reg2}__|( {reg1}, {reg2} ) qstr_ERROR__CCP_ _An_inva|ERROR (CCP) An invalid item was detected and will not be stored. qstr_DEBUG__CCP_ _Item__{|DEBUG (CCP) Item '{s31}' successfully stored in slot {reg31}. qstr_DEBUG__CCP_ _There_w|DEBUG (CCP) There was no valid spot to place this item. qstr_ERROR__CCP_ _An_inval|ERROR (CCP) An invalid item was detected and will not be removed. qstr_DEBUG__CCP_ _Item__{s|DEBUG (CCP) Item '{s31}' successfully removed from slot {reg31}. qstr_DEBUG__CCP_ _The_pla|DEBUG (CCP) The player did not have a '{s31}'. qstr_+{reg2}|+{reg2} qstr_You_came_into_the_wor|You came into the world a {reg3?daughter son} of an impoverished noble, owning only the house in which you lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{re|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_famil|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to Lord Whent. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself in brawls with the other guardsmens sons, with or without a weapon in hand. qstr_You_were_the_{reg3?da|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate. qstr_You_were_a_child_of_t|You were a child of the great grass sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughter|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the streets of the Free Cities, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_A_{reg3?daughter son|A {reg3?daughter son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the statues of the Gods. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins. qstr_As_a_{reg3?girl boy}_grow|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of old Lord Vance. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their card games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growi|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman from Duskendale to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growin|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy qarthene merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_growing|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the city watch and those who wished you ill. qstr_As_a_{reg3?girl boy}_growing_|As a {reg3?girl boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the Dothraki. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?woman man}|{reg3?woman man} qstr_{reg3?girl boy}|{reg3?girl boy} qstr_As_a_{s12}_growing_o|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the townsfolk who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd. qstr_As_a_{s12}_growing_ou|As a {s12} growing out of childhood, you spent much of your life at court, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and political violence, even if you wanted to. qstr_As_a_{s12}_growing_out|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a noble landowner. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord of your own hall. qstr_As_a_{s12}_growing_out_|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud. qstr_As_a_{s12}_growing_out_o|As a {s12} growing out of childhood, you became a novice in the faith, the lowest rank on the way to obtaining the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the sept in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows into the service of the Gods. qstr_{s1}^^_You_started_to|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3} qstr_Though_the_distinction_felt|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to Ser Decimer Appleton at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distinction_felt_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You left your old life behind to travel the roads as a mercenary, a bravo, guarding caravans for coppers or bashing in heads for silvers. You became a {s14} of the open road, working with bandits as often as against. Going from fight to fight, you grew experienced at battle, and you learned what it was to kill. qstr_Though_the_distinction_felt_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched. qstr_Though_the_distinction_felt_su|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction_felt_sud|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_felt_sudd|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudde|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_Though_the_distinction_felt_sudden|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Though_the_distinction_felt_sudden_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the faith of the Seven. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Gods. qstr_Though_the_distinction_felt_sudden_to|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_Though_the_distinction_felt_sudden_to_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You earned applause and silver in brutal contests against men and beasts and grew to crave both rewards. Drunk on the bloodlust of the cheering crowd, you learned to tease the opponent and draw out your fight before eventually seizing victory with savage flair. Your agile moves and flamboyant presence mark you as both warrior and artist. qstr_an_outlaw|an outlaw qstr_Though_the_distinction_felt_sudden_to_y|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of robbers and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_a_slaver|a slaver qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. By some strange twist of fate you joined a slave caravan as a guard and slowly grew competent at watching over crafty human cattle on long journeys across the face of Essos. Every so often, you had to raid isolated villages or chase down new livestock, and through these experiences grew accustomed to the blunt language of club and stick. Though your profession is tolerated, it is not particularly respectable, and so you became inured also to suspicion and derision. qstr_Only_you_know_exactly_wha|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly_what|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_what_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_what_c|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_Only_you_know_exactly_what_ca|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Only_you_know_exactly_what_cau|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or pagan. They will all know the glory of God by the time you're done... qstr_a_sense_of_duty|a sense of duty qstr_As_war_begins_to_tea|As war begins to tear the land apart and many march off to war the desire to join them becomes ever pressing. As a {s13} of honor you feel duty bound to join the armies of your land and protect the region you call home. qstr_{s1}^^_But_soon_every|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was {s2}. {s3} qstr_^{s1}^^_As_a_{s3}_{s|^{s1}^^ As a {s3} {s2}. You {s4} qstr_ERROR _No_valid_fact|ERROR No valid faction designated. qstr_Equipment_will_be_de|Equipment will be determined by faction {s32} starting at slot {reg31}. qstr_DEBUG__CCP_ _The_play|DEBUG (CCP) The player has bene given a smithy in the town of {s31}. qstr_DEBUG__CCP_ _The_playe|DEBUG (CCP) The player has bene given {reg31} acres of land in the town of {s31}. qstr_You_got_{reg1}_extra|You got {reg1} extra experience because of your intelligence. qstr_You_got_{reg1}_weapo|You got {reg1} weapon {reg2?points point}. qstr_{reg3?{s1}_s_profici|{reg3?{s1}'s proficiency in {s2}has improved by {reg2} to {reg1}. {s1}'s {s2}proficiency have reach to {reg1}.} qstr_You_got_keys_of_dung|You got keys of dungeon. qstr_Go_near_the_chest_an|Go near the chest and hold down the right mouse button for a while, then you can deposit or withdraw money from the chest. qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat. qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions! qstr_{reg2?You Your_mount|{reg2?You Your mount} received {reg1} extra damage! qstr_{reg2?You_strike You|{reg2?You strike Your horse charges} for {reg1} bonus damage! qstr_You_whistle_for_your|You whistle for your horse. qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear! qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage! qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge. qstr_Releasing_from_brace|Releasing from brace. qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_End_the_sparring_mat|End the sparring match? qstr_Tutorial|Tutorial qstr_Tester|Tester qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5} qstr_No_companions_in_par|No companions in party! qstr_You_came_into_the_worl|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_As_a_child_your_family|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?dau|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_th|You were a child of the dothraki sea, born to a tribe of wandering dothraki who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughter |As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}_growing_o|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their cyvasse games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growing_ou|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growing_out|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_growing_out_|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_growing_out_o|As a {reg3?girl boy} growing out of childhood, you rode the great grass sea on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a dothraki {reg3?woman man}. qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction_felt_sudden_to_you_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_felt_sudden_to_you_so|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudden_to_you_som|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_felt_sudden_to_you_some|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_to_you_somew|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactly_what_caus|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly_what_cause|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_what_caused|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_what_caused_|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_what_caused_y|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_Current_force_morale|Current force morale is {reg5}.^Current force morale modifiers are ^^Base morale +50^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^Morale value to change {s8}{reg8}^Prospective party morale {reg10}^^^ qstr_{s1}Extra_morale_for|{s1}Extra morale for {s9} troops {reg6}^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^^Lord {s5}^Castles {s6}^Marshall {s7}^King {s8}^TOTAL {reg5} qstr_Your_relation_with_t|Your relation with the sovereignties are ^{s2} qstr_You_can_recruit_your|You can recruit your prisoners to your party now. qstr_You_need_to_wait_{re|You need to wait {reg1} {reg2?hours hour} to recruit your prisoners. qstr_Return_to_your_forti|Return to your fortifications. qstr_Spend_{reg5}_hours_e|Spend {reg5} hours entrenching your camp site. qstr__You_have_returned_t| You have returned to a fortified position. qstr__You_must_have_tools| You must have tools in inventory to entrench your camp site. qstr_Your_renown_has_incr|Your renown has increased by 100. qstr_You_honor_has_increa|You honor has increased by 1 and it is now {reg7}. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_have_succeed_to_|You have succeed to recruit prisoners for {reg1} times. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_^^Current_Commander |^^Current Commander {s7} qstr_{s4}^^The_troops_you|{s4}^^The troops you selected are ready to join you in battle. qstr_{s4}^^Your_captains_|{s4}^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_All_your_troops_are_|All your troops are already assigned to fight in the battle. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Ally|Ally qstr_Friend|Friend qstr_Enemy|Enemy qstr_Neutral|Neutral qstr_{s9}_wants_you_to_fo|{s9} wants you to follow {reg0?her his} army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr_liege|liege qstr_former_liege|former liege qstr_affiliate|affiliate qstr_former_companion|former companion qstr_marshall|marshall qstr_vassal|vassal qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of your {s11} {s7} over the castle gate. qstr__You_see_the_banner_o| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_of| You see the banner of your {s11} {s7} over the town gates. qstr__You_see_the_banner_of_| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she he} would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_my_lady|my lady qstr_my_lord|my lord qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their sovereign. qstr_As_you_approach_you_ar|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to your {s11} {s7}. qstr__You_remember_that_th| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_You_and_your_men_per|You and your men persuaded {reg1} villagers to join you. qstr_When_the_villagers_s|When the villagers see you and your men approach, they take off as quick as they can. It was fast enough to escape you. qstr_You_have_no_room_lef|You have no room left in your party. qstr_No_one_here_seems_to|No one here seems to be willing to join you. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you As well as {s4}. qstr_{reg5}_{s3}_volunteer|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder.
https://w.atwiki.jp/touhoukashi/pages/608.html
【登録タグ F Foreground Eclipse Merami Tears Will Become Melodies Tonight Teto 天空の花の都 幽霊楽団 ~ Phantom Ensemble 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/rothing/pages/62.html
Untouchable(Swiss Beatz Remix) Am I wrong cause I wanna get it on till I die? Am I wrong cause I wanna get it on till I die? Get it on till I die Get it on till I die Y'all, Y'all remember me Y'all, Y'all remember me [Krayzie Bone] It's that Tupac (Pac) It's that Tupac (Tupac) It's that Tupac (Pac) It's that Tupac (Tupac) It's that Tupac (Pac) It's that Tupac (Tupac) It's that Tupac (Pac) It's that Tupac (Tupac) (Pac's home) Ha ha [2pac] After the fire comes the rain After the pleasure there's pain Even though we broke for the moment we'll be balling again Time to make ya'll, my military be prepared for the busters similar to Bitches to scary, get to near me we rush 'em Visions of over packed prisons Million's of niggas thug living Pressure's, three strikes I hope they don't test us So pull the heat out, ammunition in crate's (shh) Move without a sound as we slide down pistols in place I'm sensing niggas is defenceless I'm hitting fence's then getting ghost Who can prevent me shooting senseless? At these niggas throats Bitch made niggas and that bullshit you going through Outlaws busting while we rushing We untouchable Fuck you niggas and that bullshit you going through We Outlaws rushing you busting you We untouchable [Krayzie Bone 2Pac] It's that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Pac) (Get it on till I die) It's that Tupac (Tupac) (Get it on till I die) It's that Tupac (Pac) (Y'all, Y'all remember me) It's that Tupac (Tupac) (Y'all, Y'all remember me) [Krayzie Bone] You niggas better not try to run up And don't try to say we ain't told you You're dealing with killers and soldiers Nigga these explosives, trying to blow shit, running you over Nigga controller Whenever y'all niggas try to roll up Thinking I'm a ho, well, come and let me show ya I'm a light up the rhythm like dosia Dumping so potent, nigga don't choke up Flow up Makaveli The Don, got niggas strapped and ready to bomb As soon as I send the alarm, and when we're done We've committed a red rum, leaving the enemies dead and gone Leaving 'em niggas head's blown, cause they know they dead wrong When the shots ring out you know we're coming through (Know we're coming through) Talk a lot with your mouth, well what you gon' do? (So what you gon' do?) Shut 'em down, busters be knowing to keep they distance Thugs don't fuck around We get back at 'em so swiftly, niggas is with me underground Slug in a niggas mug, reppin' Midwest Side Niggas if you a thug get your weapon, let's ride Ride for Pac, Pac, get live for Pac, Pac, Pop off the Glock, Glock The thugging it don't stop [Krayzie Bone 2Pac] It's that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Pac) (Get it on till I die) It's that Tupac (Tupac) (Get it on till I die) It's that Tupac (Pac) (Y'all, Y'all remember me) It's that Tupac (Tupac) (Y'all, Y'all remember me) It's that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It's that Tupac (Pac) (Get it on till I die) It's that Tupac (Tupac) (Get it on till I die) It's that Tupac (Pac) (Y'all, Y'all remember me) It's that Tupac (Tupac) (Y'all, Y'all remember me) [2Pac] Only wish to breed I explode into a million seeds Ya'll remember me Legendary live eternally Bury me in pieces cause they fear reincarnation Niggas screaming peace cause they fear when my squad face 'em Take them to places, stake they face then erase 'em and brake 'em Murder motherfucker's at a rate and then quicken the pace Blast me but never ask me to live a lie Am I wrong cause I wanna get it on till I die? (Westcoast) Now I'm worldwide Niggas gossip like girls then hide No offence to Nas but this whole fucking world is mine Even if you blind you can still see my prophecy My destiny to overthrow those on top of me Fiending for currency the money be calling Can you feel me, dreaming? Seeing scenes of me balling? Fuck you bitch made niggas and that bullshit you going through Outlaws busting while we rushing We untouchable Fuck you niggas and that bullshit you going through We Outlaws rushing you busting you We untouchable 2Pac 【 - 】